I have an actor with multiple audio components. One audio component continuously loops an ambient sound, while the other audio components play short sounds when certain events fire.
Since upgrading to 4.23, whenever one of the audio components that plays a short sound is activated to play its respective sound, it causes the audio component that is playing the looping ambient sound to go completely silent (it cuts out). Once the audio component that is playing the short intermittent sound finishes playing, the audio component that is playing the ambient sound begins emitting sound again (very abruptly, i.e. it does not fade in or anything like that).
This behavior did not exist before upgrading to 4.23, so I am wondering if something has changed in the audio system that could be causing this (I tried looking in the change log but could not find anything that seemed to indicate a change that could be responsible), or if this could potentially be a bug.
Something else that I noticed is that right after the 4.23 upgrade, all of the sounds emitting from these audio components became much louder.