I’m trying to find information on how to create audio objects in code instead of in blueprints. I need to work with procedural audio a bit, and what I want I don’t think I can do in BP. Browsing through the API, I can’t seem to find simple Play and Stop functions. I thought they were part of the audio component?
I feel like some of the documentation online is missing or maybe I’m overlooking something. I can’t seem to find examples online using code.
And, I don’t really wish to use a middleware like FMOD, because I couldn’t figure out how to get it working in code.