I’ve been having an issue whereby occasionally items in the world that have an audio component that play a looping soundcue, will sometime fail to play. For example, the sound of a small generator running.
I’ve isolated it down to the max concurrent play count for the soundcue (so increasing the count allows the sound to be played).
However the other sound sources (other generators in the world) are far out of range of the one by the player (the one that is failing to play).
If i run
*ListWaves*
, it does not show any instances of the sound playing.
Does anyone know how to resolve this, or know how to further debug it?
Cheers