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AudioCaptureComponent Error

  1. Installed 4.19 & Visual Studio 2017 with unreal
  2. Created New Empty Project
  3. Created AudioCaptureComponent class, says I need to recompile for it to work, and shows me this error below
  4. Exit unreal, tried rebuilding from explorer via its .uproject, but says it couldn’t be compiled.

What may I be missing to get this working?

CompilerResultsLog: New page: Compilation - Mar 22, 2018, 9:14:37 AM
CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Creating makefile for hot reloading AudioExperiment (no existing makefile)
CompilerResultsLog: Compiling game modules for hot reload
CompilerResultsLog: Parsing headers for AudioExperimentEditor
CompilerResultsLog: Running UnrealHeaderTool “C:\Users\Peter\Documents\Test Projects\AudioExperiment\AudioExperiment.uproject” “C:\Users\Peter\Documents\Test Projects\AudioExperiment\Intermediate\Build\Win64\AudioExperimentEditor\Development\AudioExperimentEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -Warni
ngsAsErrors -installed
CompilerResultsLog: Reflection code generated for AudioExperimentEditor in 9.2584675 seconds
CompilerResultsLog: Performing 9 actions (9 in parallel)
CompilerResultsLog: [3/9] Resource PCLaunch.rc
CompilerResultsLog: [2/9] Resource ModuleVersionResource.rc.inl
CompilerResultsLog: SharedPCH.Engine.cpp
CompilerResultsLog: MyAudioCaptureComponent.cpp
CompilerResultsLog: AudioExperiment.init.gen.cpp
CompilerResultsLog: MyAudioCaptureComponent.gen.cpp
CompilerResultsLog: AudioExperiment.cpp
CompilerResultsLog: Error: C:\Users\Peter\Documents\Test Projects\AudioExperiment\Source\AudioExperiment\Public\MyAudioCaptureComponent.h(15) : error C2248: ‘UAudioCaptureComponent::UAudioCaptureComponent’: cannot access private member declared in class ‘UAudioCaptureComponent’
CompilerResultsLog: Error: D:\Program Files\UE_4.19\Engine\Plugins\Runtime\AudioCapture\Source\AudioCapture\Public\AudioCaptureComponent.h(15) : note: see declaration of ‘UAudioCaptureComponent::UAudioCaptureComponent’
CompilerResultsLog: Error: D:\Program Files\UE_4.19\Engine\Plugins\Runtime\AudioCapture\Source\AudioCapture\Public\AudioCaptureComponent.h(11) : note: see declaration of ‘UAudioCaptureComponent’
CompilerResultsLog: Error: C:\Users\Peter\Documents\Test Projects\AudioExperiment\Source\AudioExperiment\Public/MyAudioCaptureComponent.h(15) : error C2248: ‘UAudioCaptureComponent::UAudioCaptureComponent’: cannot access private member declared in class ‘UAudioCaptureComponent’
CompilerResultsLog: Error: D:\Program Files\UE_4.19\Engine\Plugins\Runtime\AudioCapture\Source\AudioCapture\Public\AudioCaptureComponent.h(15) : note: see declaration of ‘UAudioCaptureComponent::UAudioCaptureComponent’
CompilerResultsLog: Error: D:\Program Files\UE_4.19\Engine\Plugins\Runtime\AudioCapture\Source\AudioCapture\Public\AudioCaptureComponent.h(11) : note: see declaration of ‘UAudioCaptureComponent’
CompilerResultsLog: ERROR: UBT ERROR: Failed to produce item: C:\Users\Peter\Documents\Test Projects\AudioExperiment\Binaries\Win64\UE4Editor-AudioExperiment.dll
CompilerResultsLog: Total build time: 256.34 seconds (Local executor: 0.00 seconds)
LogMainFrame: MainFrame: Module compiling took 256.840 seconds
LogSlate: Window ‘Message’ being destroyed
LogSlate: Window ‘Add C++ Class’ being destroyed
LogSlate: Took 0.026482 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogSlate: FSceneViewport::OnFocusLost() reason 2