Tell me the AudioCapture component is not implemented on IOS? The test project with AudioCapture at my level works fine on Windows, Android, iMac, but not on IOS. In plist I have added the string:
in the settings of the AudioCapture component, it is “AutoActivate” and when playing the game, I hear my voice when I say something, but not on IOS. Please tell if there is any way to make AudioCapture work on IOS, possibly via C++?