I’m trying to create a system in Unreal Engine 5 that plays background music continuously.
When I move to a different area of the open world, I want the background music to pause and a new song to play. When exiting this new area, the original background music should resume.
Additionally, I would like to create zones inside these areas that play different music, and revert back to the original background music when I leave these zones.
For example: If I am in a forest and there is a hut there, there should be a new song around the hut and the forest song should be silent for as long as possible and when I leave this zone around the hut the song from the forest should continue again and if so when I leave this forest again, the regular background song should continue.
Could any of you possibly help me?