Audio volume values don't load on event begin play

I’m trying to have it so all of the audio volume values (stored in an array in a savegame) load on event begin play in my first-person character blueprint, but it doesn’t load. It already works as intended on event construct in my pause menu. When I first load in it’s setting it to the default value instead of reading it from the savegame.


So in the beginning you search for a save game by Slot Name. You input the slot Name as a variable. Where do you set this variable? If its null maybe it thinks there is no save game and therefore creates a new one with default settings.

It’s not a null value, it’s a string called “AudioSave” and it is the same in the pause menu blueprint aswell

My guess is that this string is somehow not working properly. For example if the string is created in each blueprint seperatly there is something of or when you set the string from another place maybe the event begin play runs before it is set or something idk.

I forgot to add set base sound mix before does save game exist

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