Audio Volume In A Blueprint

Hello,

I have a situation(s) where I need to have an audio volume in a blueprint. I’ve read over as many posts on this and I still can’t find a clear solution. I’m able to child my audio volume in a blueprint and cast to update the settings, but do not understand how to set the bounds of the audio volume. I’d like to use a trigger box to set the bounds of my audio volume, how do I do this?

Thanks!

Replying to my own question; doesn’t seem like you can do this. However, there is a new feature plugin called Audio Gameplay Volumes which allows you to do this.

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