My apologies if I’m missing something very simple, but I cannot for the life of me figure out how to make an audio volume affect sounds, either from a cue in the world or the firing sound of the template first person character. I have created an audio volume that encompasses the entire first person level, and added a reverb effect (increasing decay time as well). It says it’s enabled, and I’ve followed multiple tutorials as closely as I can but to no avail.
I am running Unreal 4.23.1 on Windows 10. Any help would be greatly appreciated.