Looking for the “proper” way to control the volume of the various USoundClass objects that come with the engine.
I can see FAudioDevice in GEngine, and it stores a TMap of USoundClass but is there a better way to do this?
Looking for the “proper” way to control the volume of the various USoundClass objects that come with the engine.
I can see FAudioDevice in GEngine, and it stores a TMap of USoundClass but is there a better way to do this?