Followed tutorial to make Audio Volume, in 5.4. That didn’t work.
Tried again with Audio Gameplay Volume. With Audio Gameplay Volume with an Attenuation component I would assume a sound INSIDE the volume with the player inside the volume would get louder when Interior Volume is set to 1 and Exterior Volume is set to .1.
However the converse is true. To hear the sound inside the volume, when the player is inside the volume I have to do this.
Putting a sound inside the volume and a sound outside the volume, each with same SoundClass with 'Apply Ambient Volumes” checked.
Adding an ‘Attenuation Volume’ component to the 'AudioGameplayVolume ’ and tried the following settings:
With both Exterior Volume and Exterior Volume set to 0 - both sounds play at full volume
With both Exterior Volume and Exterior Volume set to 1 - both sounds play at full volume
With Exterior Volume set to 0 and interior volume set to 1 - -both sounds play at full volume
With Exterior Volume set to 1 and interior volume set to 0 -both sounds play at full volume
I just dont think it works. I wish Epic would supply a working example
I did this,
Add an AudioVolume.
Added 2 Ambient Sound Actors and assigned my SoundWaves.
One has no spatialisation the other Ambient Sound inside the volume has Attenuation(Spatialisation) inner radius slightly bigger than the AudioVolume.
Both Ambient Sounds have a SoundClass with the SoundClass property Apply Audio Volumes enabled
Both SoundWaves are set so they Loop AND under Voice Management set ‘Virtualization Mode’
to Play when silent. (else when you cant hear them, they stop playing and never play again, plus they keep playing rather than restarting)
the overall efffect is when you are outside the AudioVolume the main music is playing out, audible everywhere at full volume. As you approach the volume it sounds like outside a nightclub with muffled sound. Inside the AudioVolume, the sound quickly changes to become clear and you cant here the outside .
Unreal 5.3
AnnoDelSignore13144 said “The whole system of “audio volumes actors” attenuation only works on sound actors put in the scene as “ambient sound actors” regardless of having assigned a class with “use ambient volumes” ticked. All the other sound actors / cue apparently cannot in any way be influenced by audio volume actors.”