Hi all
Simple question. Is there an easy way to force output through a specific speaker (center for dialogue, or rear for scarejumps etc…) in UE4. I’ve seen Wwise can perform this, but I would like a UE4 workflow if available.
Thanks
Pierre
Hi all
Simple question. Is there an easy way to force output through a specific speaker (center for dialogue, or rear for scarejumps etc…) in UE4. I’ve seen Wwise can perform this, but I would like a UE4 workflow if available.
Thanks
Pierre
In SoundClasses there are options to bleed to center channel and/or output to center channel only.
You can also just spawn and move sounds around the listener, since sounds can be attached to objects within the game space.
That’s precisely what I want to avoid. It’s kind of a last hope solution for me…
I will check soundclass as you pointed.
Thanks a lot !
If you’re comfortable with C++, you could make a pretty simple Submix Effect to do this. But you’ll need to account for many surround channel configurations because you don’t know what you’re users will have.
Thanks Dan.
I will keep you in touch!