Hello Dev community!
I’ve been building a little animation using the Audio Synesthesia plugin to drive the scale of an object based off of the “loudness” of an audio track. This is fairly simple and is working well in game but does not work when rendering with movie render queue.
When I run a render with movie render queue, my objects that are driven by the plugin just don’t move. I suspect this is because the movie render queue doesn’t run in-game audio.
Does anyone know what may be happening here or have a suggestion for a work around?
For the record, I don’t need the audio rendered in movie render queue. I just need the audio to “play” so it drives the animated objects. I can sync audio after the fact.
Thanks!