Audio sync discrepancy with level sequence between editor and in-game.

Hey everyone, I’m currently having problems with my sound waves not syncing up properly when used in a level sequence. When I’m using the editor, everything sounds great but as soon as I transition to in-game everything is all over the place. For context, I have trimmed the audio files in the level sequence and I have not used sound cues. I’ve also found a possible solution in the Unreal Engine Documentation but it doesn’t seem like UEFN has the same functionality. The first image I’m attaching shows the possible solution outlined in the documentation and the second image will show the options that are available to me when I try to edit the sound file. Any help/tips is greatly appreciated.


i dont think thats where you edit or adjust the sound file create a sound cue and that’ll give you lots more options