(pinging [MENTION=8]Alexander Paschall[/MENTION] and @Minus_Kelvin – not sure who else to ask regarding this?)
Would it make sense to create a dedicated “Audio” subforum under “Development Discussion” as a home for all things audio?
Now that we’re seeing audio treated more like a first-class citizen (see the talks regarding the new audio engine below if you haven’t already), it occurs to me that we don’t really have a home on these forums to discuss audio development. There are a few places where these topics can currently be wedged in:
- Content Creation (for prerendered static audio asset creation)
- Rendering? (for realtime dynamic audio synthesis and processing – but I’m assuming this subforum is intended for purely visual rendering topics)
- VR Development (for headphone audio spatialization, binaural, HRTF, and other specifics relevant to VR)
- iOS, Android, and HTML5 subforums (for platform-specific implementation challenges)
But sometimes none of these are the right place for discussion of broader technologies and third-party tools, sound design, audio programming, cross-platform audio challenges, etc. Or even to post simple one-liner topics such as “Why is my audio doing XYZ?” (of course these can go on AnswerHub, but not everyone thinks to use it, even a long-time UE4 dev like myself); or more open-ended discussions such as pros/cons of method A vs method B, or other “share your experience” topics.
I do extremely audio-focused dev work, and I’m just floored by some of the recent and upcoming audio changes in UE4 – I can’t tell you how happy I am to see audio getting this kind of attention.
What do Epic or any devs out there think? Any chance we could take a vote? I would love to have the stage set for discussion of the new audio engine changes as they roll out…
Links to talks regarding the new audio engine for anyone who hasn’t been following this stuff:
Thanks for looking!