I’ve got a problem with sounds stopping when the leave the falloff distance. I’ve made sure that the* “Allow Virtualized Sounds”* is checked, and that “Always Play” is check in the Master Bus. However, the sound still stops.
I’ve scoured the forums, Googled, and I did find a record of this happening in previous builds. The fix I’ve found that works is to override the attenuation, which is blah ok I’ll do it but I’d rather not. Is this a known issue with 4.19.2 that I missed? Is there an obvious fix that I’ve overlooked?
I’ve referenced the following documentation here, here, and here and as I said nothing from these topics have fixed the issue.
Any help pointing me in the right direction would be greatly appreciated.
Had the same issue and for some reason only working with sound queues. I did not change anything in the sound queue just put the wav file in it, weird.