Hey fellow sound people,
I’ve got a problem with sounds stopping when the leave the falloff distance. I’ve made sure that the* “Allow Virtualized Sounds”* is checked, and that “Always Play” is check in the Master Bus. However, the sound still stops.
I’ve scoured the forums, Googled, and I did find a record of this happening in previous builds. The fix I’ve found that works is to override the attenuation, which is blah ok I’ll do it but I’d rather not. Is this a known issue with 4.19.2 that I missed? Is there an obvious fix that I’ve overlooked?
Any help pointing me in the right direction would be greatly appreciated.