Hi,
So I’m creating an effect that makes some lights continuously flicker. The lights in my scene (not point lights or anything like that but the mesh actors I’ve made to represent the lights) have a sound component attached to them. They all play a buzzing sound. But the lights that I want to flicker (when triggered) will set that component’s sound to play the flickering noise. That works perfectly fine, however, if the player leaves one of the audio component’s inner attenuation I think, the audio will stop for every flicker bulb instance in the world and if I try to go back, the sound doesn’t play. If I were to stand under a bulb, the sound never stops. Is there any reason that the audio completely stops when I walk away from one of the bulbs?

