Audio starting from the wrong spot

I’m using UE5.0. I added several audio tracks to my shots and decreased their pitch to 0.8.

Now, when I paste the audio track in my shot, it cuts the end of it. Then I have to drag and extend the audio timeline beyond the end of it so that it can play the entire track. And the design of the waves in the file track don’t reflect reality anymore.

Also, if I click play to preview the scene from the middle of the audio it starts playing from the beginning.

Do you know why this is happening and how to solve it?