UE version: 5.4
Headset: Valve Index
Hi,
I’m currently working on a VR project where there’s a single audio source in the center, which is an animated avatar on a loop. The audio is synchronized with the animation via the sequencer.
There’s one unexpected observation: on tilting the head sideways, the audio shifts to the tilted side, even though the audio source is on the opposite side. The audio is a mono WAV file.
I also attempted to fix the issue by using an external Audio SDK (Meta XR Audio SDK) and updated the project settings as recommended in the documentation. However, this issue still exists.
Is there a setting or configuration I might have missed? Could you please help?