Project files https://github.com/deathclonic/AudioSettingsTut
Master
Options struct
Save game
Game Instance
Create a new function called “SetVolume”
Create a new function called “LoadOptions”
In the event graph
Player controller
Audio settings widget
Create a new function called “GetGameInstance”
Then 0
Then 1
Slider events
Close menu button
6 Likes
That right there is some useful stuff. I remember having a pretty hard time the first time I set up audio controls.
Thanks a lot for sharing this @deathclonic . I had absolutely no idea about how this part of the menu systems work. Will definitely check it out later. Btw are you working on any new projects these days?
I’ve got a few more framework type tutorials like this in the pipeline. But then after that I’ll be working on finishing a game.
nitosouji
(nitosouji)
August 11, 2019, 5:17am
5
Thank you for taking your time to make this great tutorial!
You helped me a ton ヽ( ´ ∇ ` )ノ
2 Likes
Davido01
(Davido01)
September 19, 2020, 8:07pm
6
You forget in the tutorial to mention you need to make an enumeration called E_SoundChannel. Took me a while to figure out where that was coming from.
e.alemdar
(e.alemdar)
October 1, 2020, 11:55am
7
Thank you for this great example.
1 Like
Darksos34
(Darksos34)
November 16, 2020, 10:51pm
8
Thank you very much for sharing this awesome Audio Settings Menu.
1 Like
The_NL
(The NL.)
December 25, 2021, 11:22am
9
Thank you so much for this!!
1 Like