also makes me sad. As a game consumer (and not developer) I feel audio has taken a huge back seat to graphics.
I’d love to see sounds occluded/reflected based on the actual level geometry/materials and player position vs. the generic approximations that have been in use for the last 10-15 years. You don’t need to be an audiophile to appreciate ‘real’ sounding sound or have some crazy sound system, either. Adding a flag or two to the materials for audio properties when defining materials in the material editor and letting the engine handle the rest just like it does for graphics would be a beautiful solution!
Unfortunately, that means some awesome programmer somewhere has to make audio engine a reality.
I hope becomes a long term goal at least…it’d be a shame if it didn’t!