It would be great to know what plans, if any, are in store for the audio system in UE4. The lack of low level audio APIs (unless I’ve missed something so far) is extremely limiting as there is no easy way to implement custom DSP. With so much possible on the visual front, the audio system hugely limits creative possibilities of linking audio + visuals. It would be great to know if there are plans to open up and modularise the the audio engine. Until then, there is no choice but to use other game engines that offer such flexibility — which is disappointing. I’m sure I speak for other audio programmers and designers!