The editor and game itself has been crashing with the following error, I am not entirely sure what to look for? The crash happens rarely in editor but always the first time you boot up a packaged game, then it goes away. (Note that my version is UE4.27)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000060
UE4Editor_Engine!FSoundSource::NotifyPlaybackData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Audio.cpp:647]
UE4Editor_Engine!FAudioDevice::StopSources() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp:3987]
UE4Editor_Engine!FAudioDevice::Update() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp:4347]
UE4Editor_Engine!FAudioDeviceManager::IterateOverAllDevices() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp:922]
UE4Editor_Engine!FAudioDeviceManager::UpdateActiveAudioDevices() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp:913]
UE4Editor_UnrealEd!UEditorEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1965]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:426]
UE4Editor!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4921]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll