Audio Reactivity Without Speaker Playback

So I’m designing a system for modular audio reactive elements using blueprints. The only annoying thing is that whenever I go to test it out I always hear what my audio capture component is picking up. I’ve have tried three things to fix this:

  1. Set Volume Multiplier to 0

Result: I could no longer hear the audio playback but now my reactive effects wouldn’t fire.

  1. Set the Output to Bus Only

Result: Same as 1

  1. Created a muted Submix

Result: No effect

Is there a clean way to not hear my Audio Capture Component and still have all my audio reactive effects work?.. other than just muting my computer.