This is my first time on this forum. I have a question relating audio. I am not sure how to make an audio actor continuously play a sound file throughout the game. What I mean by that is if I (as a pawn) leave the attenuation zone (Out of the maxradius) and go back into the zone, the sound restarts from the beginning. How can I make it that the audio actor will always be playing the sound file no matter where the pawn is?
I have spend some time learning about all the different sound cue references but it doesn’t seem like I can make any of the nodes in the sound cue blueprint work to my advantage. Is this a more advanced topic or I am over thinking?