We’ve encountered a problem with the soud when using pixel streaming. Here’s what’s happening:
A) We log into a remote machine (where UE is installed) via RDP (remote desktop) and launch UE with the -AudioMix and the -RenderOffScreen switch
B) Everything’s in place (WebRTC, stun and turn server, signaling server) and runs fine
C) We use an internet browser (Chrome) on a local machine to play the streamed game. Everything’s still running fine (including soud)
D) Now, we close the RDP connection (i.e. user gets logged off from Windows on the remote machine), but continue playing the game via Chrome on the local machine
E) Sound disappears and doesn’t return. Everything else keeps running smoothly on the remote AND on the local machine. But no sound.
We assume that it’s some energy saving BS on the remote machine that turns off audio the moment, a user logs off, but we can’t find any settings to change how things are handled. Google also didn’t reveal anything useful. Does anyone have an idea, how to keep the remote machine’s sound running?