Audio Player/ Radio for multiple players

Ah hah OK, so the registering stops too on elimination.

I think the instigator only comes into effect by a players directly interacting or damaging audio.

I’m thinking somehow using a player reference device to store the player who picks that audio, then using its activate function to gat an event to start the audio player. The trouble is getting the elimination of the player to give an activation for the correct player reference…

New thought…
Classes… it will increase the number of spawnpads…hows your memory count.
When a player activates the audio it changes the player to the class slot assigned to that audio.
place extra gameplay spawnpads set to each class.
Which gives you x15 spawnpads if you put them in clusters or you can mix them up a bit and have different spawn locations for different audio picks.
then use the on player spawned events of the spawnpads to play the audio, and they will be set to the correct audio player by the spawnpads class settings.