Audio player device does not account for player respawning

Summary

The audio player device does not account for player respawning. When the device is configured to play locally for a registered player and such player respawns while listening to the audio, the device will drop the native audio component at the players last location and essentially transforming the audio component to be spatial and stationary. Re-registering the player does not help, as the device still has the player registered. The workaround is to un-register and re-register the player, but this can also re-start the audio which might be not desired.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Play some longer audio via the audio player device in a setup that make the audio only heard by that player locally (not spatially) and respawn the player at a different location.
The player will stop hearing the audio, but it might still be player. If the player would go to the location where the respawn was initiated, the player will still hear the audio playing, but sptially.

Expected Result

The audio component should not be dropped from the player character but automatically be re-attached to the respawned variant and keep playing even during the respawn sequence.

Observed Result

The audio component is dropped at the respawn initiation location and remains spatial after the player respawned their character.

Platform(s)

All

FORT-871014 has been added to our ‘To Do’ list. Someone’s been assigned this task.