Hello,
I’m working on a game using UE4 (no audio middleware unfortunately) and I’m having a bit of trouble finding a way to change the level of reverb that’s being applied to various sounds within an audio volume.
Currently everything (ambient objects, foley, dialogue, etc) has the same level of reverb applied to it and it just sounds like a mess. What sounds realistic for footsteps doesn’t sound realistic for certain ambient objects and is too much for the dialogue, making it unclear. Whereas if I scale it back to make the dialogue sound good, the reverb on the footsteps is far too quiet, I just can’t seem to achieve a balance that I’m happy with.
I would like to be able to increase the amount of reverb being applied to certain sounds and decrease it for other ones (just like you’d be able to by using an auxiliary send/return on a mixer or in a DAW). Is there a way to do this that I’ve missed? I can’t find anything in the documentation or from extensive Googling.
Thanks