Audio meter on HUD?

I’m working on a cryptid hunting game that relies a lot on sound. I’m wondering how I’d go about creating a HUD asset that shows the audio waves of the sounds the player is making (Like Breath of the Wild). Preferably it would be multiplayer compatible. I’m not necessarily looking for a step-by-step tutorial (although that would be nice), but I’m not exactly sure where to start. Any help or advice would be appreciated.
Thanks in advance!

If you enable new audio mixer, you can run all the sounds the character will produce, and run them through the same submix. The submix can output the overall volume as a float. If you know or can poll what sounds are playing, and their volumes, it would be feasible to just do an educated guess, mathing it together to a value.