I am making a BP game. I get strangely high audio memory usage.
When i deploy on my iPhone and type into console stat memory, i get that textures are using 75 MB, but audio memory is at 140 MB.
Does anyone know how can i reduce audio memory?
Although I know audio streaming is working on PC, I’m not so sure about it on iOS.
That means there is a good chance your sounds are fully decompressed into memory, even if you’re only playing a few seconds in a 2mn long file…
Check your your audio assets size using the Content Browser size map; if they’re too large indeed, you might have to tune the quality down a bit - lower bandwidth depending on content, etc.