Hello everyone. I’m pretty new to UE and want to start with blueprints.
I’m trying to implement a buffed effect, where the player can run faster fpr a few seconds.
What I’ve done so far is that I can control the local post process effects of the first person controller blueprint.
I change the saturation and contrast based on the state the buff is in.
Now I want to add some kind of audio effects. When I am buffed, the sound should be dulled/muted.
When the buff expires, it should be back to normal.
Unfortunately I can’t find anything in the docs about changing to global audio listening effects via blueprints.