Hi guys, We’re using FMOD with UE4 and in our game the camera moves out quite a lot from the player, causing the sound to go down in volume a lot.
I was wondering if there was a way to move the Audio Listener from the camera to the player itself.
Thank you,
Hi adrian, you might want to look at this question.
After a look at the StrategyGame component I can confirm that this is the way to do it: derive APlayerController and override the GetAudioListenerPosition. It’s all in the StrategyPlayerController class!
Thanks a bunch G4m4 - my coding skills are quite low and actually zero when comes to C++ but at least now I have a direction to look into.