Audio Listener Override and Multiple cameras

Hello UE Forums.

I’m working on (what I thought would be) a simple blueprint. What I would like to happen is every time the active camera changes, the audio will be heard from the cameras position. It works for the first camera, but then the next 3 cameras have no audio. Even if I use “Clear Audio Listener Override” (which appears to do nothing) it still does not work.

Here is a quick example from my blueprint. (It is currently set to cycle through the cameras.)

Maybe I’m using the wrong tools for the jobs. Thanks in advance for any help.