Audio lagging at runtime in UE 4.23. Possible bug?

Hi.

I noticed that, at least in my case, after jumping from UE4.22 to UE4.23, if my game has no audio it works fine. But when my game runs with any kind of audio (Sounds cue, Sounds wave, etc), it starts to lag after a few seconds. Like the video link below:

So, what should I do?

Note: I also noticed that it appears something like “Unreal Engine 4.23 is now ready to download”. But when I choose the product version in the posting, it still says UE 4.23 Preview. Is possible that there is some bugs specially with the audio?

Ok. I found a solution.

I was reading this documentation: Audio Files | Unreal Engine Documentation

I started to think that UE4.23 only supports audio files that have Speaker Channels with values of 5.1 or above and not mono or stereo channels. So I made all these changes with all my audio files and now it works perfectly.