Hello
When I build my shooter game for PS4 I encounter an audio lag/spike at certain moments while playing. Some levels have a lot of monsters spawning at the same time with their sounds and spawn sound, there is also music and ambient playing at all times when the combat starts. When I shoot at the enemies more sounds are loaded (shooting sounds, hit sounds, and monsters getting hit etc.). The problem only occurs when there are more than 10 sounds playing/loading at the same time. I have already checked the “stat audio” command and observed that there is something wrong with “Decompress Streamed” as its bar increases while the sounds are loading, then the lags appear and after a while the bar value lowers and everything sounds normal again. I also tried building with different audio/PS4 audio settings in project settings but every build is the same.
Unreal Engine 4.27, Platform PS4, SDK 11