Audio issues on Android

tried blowing out my intermediate files and rebuilding, tried copying a working unreal asset, redirect to the sound file, and re-import, tried the different sound compression setting in the packaging options, and still the same problem. Audio is WAY quieter on android than on pc to the point I can only hear it if I put the speaker right to my ear. If I switch out the audio in the blueprint, the new audio plays just fine. so there has to be something with that audio file on my machine (since it seems to work on your end) thats getting fubared. My assets setting for both a working audio file and the screwed up one are the same since I copied one over and reset it, so I don’t know.