Like described in UE-31299 audio track in UMG animation is not playing but only if game was paused.
Thank you for the information. However, there is a request in to Expose bIsUISound. This will allow you to enable the sound to play during pause. I hope that this information helps.
Make it a great day
bIsUISound exist in the Actor Blueprint → Sound Component for example. In the Widget Blueprint → Animation - AuidoTrack component there is no bIsUISound.
Anyway I was able to create Sound Class with bIsUISound, then added my audio asset to the Sound Cue which use new Sound Class. After all I’m using Sound Cue in the Animation Audio Track instead of pure audio wav file and it’s works. Thanks.
Is this still the best solution in '21? don’t see another way to play sounds in an UMG animation timeline during pause