Audio input location

Hey all,

I’m working on an isometric game and the camera is a bit far from the player. The audio seems fine, except it seems the camera is the one picking up where the sound is coming from ( ie, if the audio source is screen north, away from camera but next to a player I can barely hear it, whereas if the audio source is screen south even if far from player, I can hear it perfectly.)

Can I change the input “mic” from the camera to the player character, or maybe just move its location?

How do you have you play sound set up.

Narg

You can set that in player controller with this function:

It’s also seems ot be blueprint callable