Hey all,
I’m working on an isometric game and the camera is a bit far from the player. The audio seems fine, except it seems the camera is the one picking up where the sound is coming from ( ie, if the audio source is screen north, away from camera but next to a player I can barely hear it, whereas if the audio source is screen south even if far from player, I can hear it perfectly.)
Can I change the input “mic” from the camera to the player character, or maybe just move its location?