I made a skill that spawns a copy of itself whenever it hits an enemy so it also replicates the audio playing for SFX. The problem is it gets too loud sometimes when multiple ones of that skill is spawned. How can I lessen the volume of the audio component when that happens? or what value in the audio component should I edit?
Hi Akimikage,
When you say it spawns a copy of itself: How many copies are we talking about?
My first thought is that in the Construction Script of the skill you’re spawning, you should set the volume of the audio component.
The ‘volume’ would be a variable that’s exposed on spawn, so you’d be able to feed in the appropriate volume in the “spawn a copy of myself” logic.
I’m being a bit of an arm-chair developer here, so let me know if you’re still struggling with this. Any images of your Blueprint logic involved would probably be helpful too.
The skill spawns 1 copy of the skill when it hits so if it hits an enemy surrounded by X enemies it will spawn that skill X times and I think that adds up to the overall volume of the SFX and it gets too loud.
Might need to make a sound concurrency asset to put some limits on it.
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