Hi, I’ve encountered a problem with Audio Gameplay Volumes - When I play AmbientSound (Looping metasound source without one shot interface) inside the audio gameplay volume and I move out of its Attenuation range - and then I move back into its range - the SubmixSendVolume Component stops working. Audio that was sent into submix with my reverb before - after leaving Attenuation range has no longer Reverb (I assume it’s not sent to the submix anymore). Using the same technique but with old AudioVolumes I don’t have this problem (edited)
Has anyone encountered this problem? I’m using ue 5.1.1