Hello,
I have some .OGG files that sound absolutely fine outside of Unreal, but after bringing them into unreal they crackle and pop while playing. Their settings are the exact same as other OGG file which do not crack and pop. Any idea where to even begin bug fixing this?
To break it down
-OGG files sound fine when played outside of UE4.25
-After importing when playing either in the editor or in game they crack and pop
-Settings look completely normal.
-Other sound files do not crack and pop.
We’ve confirmed this can happen during import when a sound has been encoded to allow audio to exceed maximum gain (100% volume), causing crackles when the sound is converted to 16-bit integer wavs.
The bug has been addressed in future versions, but if you need a work-around, try lowering the volume of your ogg source files before importing, just a little bit–just make sure it doesn’t go over 100%.
For those that might this, I had this same issue, and found an easy fix - I imported the sounds into “Audacity”, which is the sound editor I use, and then from there, directly just exported them into the “.wav” format, without changing anything (didn’t even change the volume) - and then after importing them into unreal, the issue is fixed!