Hey , in continuation with RoadStar’s question.
Will we at some point get some more documentation on use of HRTF audio with VR (Oculus). It’s just a little bit fragmented where to get info. I know you’ve answered some stuff so am going to sift through, but:
Despite that HRTF has sort of worked for positional audio in VR, we did find that when you rotate your head side to side, the audio would immediately cut in one ear if you were facing 100% in one direction. So, 100% left ear, 0% right ear, or reverse. Are there settings that I’m missing that would solve that?