Audio effects on master output?

Hi,

I am working on a project where I need the ability to switch between global audio effects that are at the very end of the signal flow, right before the game audio outputs to the player.

I understand that this can be set on a per-audio source basis, but I need the effect to come in after any attenuation, occlusion, etc.

An example of the implementation would be a toggleable FM radio filter.

I have been searching around the forums but have been unable to find any way of doing this. Any suggestions?

Thanks in advance!

Hi, @JakobMag! Have you tried using Sound Classes? A sound class can alter the parameters of all relevant sound waves at once.

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Try Submixes - if you want it to impact all sounds, you should be able to apply the effects directly to your project’s Master Submix.

It’ll apply the effects to the already mixed stream of audio, post-attenuation and occlusion and the like.

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Thank you both for your answers, I’ll give them a try!