Hi,
I am working on a project where I need the ability to switch between global audio effects that are at the very end of the signal flow, right before the game audio outputs to the player.
I understand that this can be set on a per-audio source basis, but I need the effect to come in after any attenuation, occlusion, etc.
An example of the implementation would be a toggleable FM radio filter.
I have been searching around the forums but have been unable to find any way of doing this. Any suggestions?
Thanks in advance!