Audio Ears on the Character, not the Camera?

Nice! It worked so well!
Guys, don’t forget to create your own APlayerController CPP and put

-In the .h file:
virtual void GetAudioListenerPosition(FVector& OutLocation, FVector& OutFrontDir, FVector& OutRightDir) const override;
-In the .cpp file:
void ABasePlayerController::GetAudioListenerPosition(FVector& OutLocation, FVector& OutFrontDir, FVector& OutRightDir) const
{
Super::GetAudioListenerPosition(OutLocation, OutFrontDir, OutRightDir);
Copy and paste the entire code form 's post
}

In the GameMode BP set your custom PlayerController CPP as default Player Controller (In my case ABasePlayerController), and you are good to go!

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