We are working on a third person shooter project and the camera is a few feet behind the character so he is well in view. When dialing in audio attenuation I noticed that the “ears” of the player are on the camera and not the character in front of you, so attenuated sounds can be noticeably louder when facing away from them. I get it, makes sense as a spectator with a camera, but not great for spatial awareness while imagining you are the Character - not watching twelve feet behind him.
I researched/googled all sorts of docs/links and found nothing on changing this default setup. Is there a way to put the “ears” of the player on the character/capsule, not the camera?
Sorry if a simple question, I am a seasoned animator but a total newb in UE4 programming. Any info or a doc you can point me to would be awesome.
Thanks in advance,