Audio Cues for Spectator pawns

Hi everyone,

I added some Audio cues and its triggers but they only seem to work when the character walks through them and not the Spectator cameras… how could I set the cues to work for SpectatorPawns as well?

Thanks in advanced,
Seichi

Attach a volume to your spectator with overlap events for your triggers and it should work

Hi ZoltanJr,

I added a sphere into the camera, set it to be invisible, enabled overlap events and used the tab to interact with all overlapping events…

Thanks for the help!