I have a wave file. It has a wind-up part, a looping part, and a release part.
I’d like to start playing this from the beginning, and loop only the looping part, and then when I get to “stop,” keep playing the file until it reaches the end (the release part.)
This is much like how a sample player music instrument treats samples.
I can’t find a good way to do this in the UE audio editor. All the “looping” bits just loop the entire sample, and it doesn’t seem to import the markers at all (I make them in Adobe Audition.)
How can I achieve this effect?