Its hard to explain in the title, but my project uses 2 different sound components, when loading a new map using server transfer, it will not load the correct sound if placed in front of a delay of 1.5 sec, it completely negates the rest of that line.
As a sidenote, whenever I do a check if a certain sound component is playing, it always returns false, same goes for my music component, when it’s clearly playing.
This image shows a different loading path that work where the delay is after the music events and it works fine.
The path that is causing me this problem is this:
This does not start the new music playing, it does work on the second component so I know that the correct values have been put in.
This breaks both sound components and neither of them play.
This is what the Play Music and the MakeSureAudioIsLoaded looks like:
I have been banging my head against this for a few hours now, testing with delay nodes, trying print strings but I can not seem to be able to make it work.
Does anyone have any idea what is happening here or why this is causing such a big problem for me?
/Amoe