I’m testing in the full 4.26 and 4.26.1
Audio that is playing from an Audio Component does not start immediately but with a tiny yet noticable delay if played repeatedly. I’ve setup an automatic rifle that uses repeatet audio plays for the shots and it worked in 4.25 flawlessly no matter how fast I set the fire rate. Now in 4.26 there is a noticable stutter in the audio when it repeats. Same happens if you play a looping sound and a loop-end sound after. There is a noticable stutter between the sounds that wasn’t there in 4.25.
Repro:
- Create New Project with Game Mode and Player Controller, add Audio Component to Player Controller
- Import any Sound that starts immediately (gun shot, loud looping sound like a waterfall)
- Set Audio Component Sound to this sound
- Add Gate and a Space Bar Event to Event Graph of Player Controller
- Connect Space Bar Pressed to Gate Open and Space Bar Released to Gate Close
- Connect Tick Event to Gate Enter
- Connect a Delay of 0.05sec (or any small number) to Gate Exit and Audio Component Play right after
- Test and hold Space Bar
Result: Tiny yet noticable delays and stutters in the audio when it repeats
Expected: Seamlessly repeating audio with perfect timing. No delays or stutters at all like in UE4.25